Race games: This format will be familiar to many from computer games such as Mario Kart
or even the board game Snakes and Ladders, where competitors race to be
the first to a finish line. In a learning environment a race format can be used as learners race to get to
the top of a leaderboard, or answer questions as they move across a board to
reach the other side.
Collect to win: This dynamic is where players collect or acquire pieces while playing the game, whereby either the player who collects the most pieces is the winner, or the pieces give the player an advantage along the way to achieving another objective. Collect to win can be used effectively in an educational setting by setting up a scenario where players have to collect pieces of information in order to answer a larger question or uncover a mystery.
Mystery and discover: Cluedo is a great example of a game based around mystery and discovery. Players have to move around the board uncovering clues in order to solve a fictitious crime. Mystery and discovery games motivate players as humans do not like open loops or unanswered questions. Players are therefore motivated to play the game and uncover the information needed to close the loop and solve the mystery. Mystery can provide clear benefit in a learning environment, particularly if some form of investigation is necessary. To apply a mystery format, encourage your students to solve clues in order to uncover more content all building towards uncovering the overall mystery…