Students are matched on their ability and skill level, not age or location, to ensure everyone gets a fair game, every time. Live Mathletics uses lots of data from each student (relating to their average score, speed and accuracy etc) to match students together. In random-match games (such as World Challenge) students will only be matched with another online student of the same ability, regardless of their age or location. Students are also only matched with another of equal skill ranking - from Raging Rookie through to Human Calculator.
In Live Mathletics, one point is awarded for every correct answer given - so in a game with 55 correct answers, that's 55 points closer to your weekly certificate! Extra points are available for choosing a game at your Bonus Level (indicated by a gold star next to the level number) - here you will get TWO points for each correct answer.
Credits (to spend in the Mathletics avatar virtual store) can also be earned in Live Mathletics. 5 credits are awarded each time you win a game of Live Mathletics, and 10 credits each time you beat your previous High Score in any level.
Live Mathletics has ten levels of games. We recommend you choose a level that will challenge you. Once you reach Human Calculator ranking at one level, try challenging yourself at the next level up. Your individual Bonus Level (shown with a gold star) will guide you where will be a good level to challenge yourself.
Shadow Mode allows students within Live Mathletics to challenge other students in their class who are offline.
How does it work?
- On the main Live Mathletics dashboard, a panel on the left of the screen will display all the other students in the same class – ordered by each student’s current high score.
- Students are shown as either being online or currently within a Live Mathletics game. Students can challenge another online classmate to a Live Mathletics battle by clicking their name. That student will be notified of the challenge within their own panel.
- If a student is not currently within the Live Mathletics area (or offline completely), they will be identified with a shadow icon. These students can also be challenged to a game, during which Shadow Mode will take over and play as the offline student – answering questions at the same rate as their current high score. For example, if an offline student is challenged to a Level 1 game and their current high score at that level is 50, Shadow Mode will answer 50 questions correctly during that game.
Certainly. For each of the ten gaming levels of Live Mathletics, students are assigned one of five ability rankings - ranging from a Raging Rookie all the way up to a Human Calculator. These are dependant on the scores and accuracy percentages of the student. They are used when pairing students together in random-match games - only students of the same ability level will be matched together, to ensure fair games for all!
Your ability ranking - from Raging Rookie to Human Calculator - depends on your top score and accuracy level. The Live Mathletics computer uses your average scores from your last three games to decide your ranking. Improve your scores and watch your ranking increase, but be careful... your ranking can also go down!
Every student has a Bonus Level available to choose (where DOUBLE POINTS are available!). This is shown by a gold star next to the level number and is a level slightly beyond where you are currently scoring highest (so you might find that your bonus level is different to your friend's level.) It is designed to be a challenge for you to complete. Take your bonus level challenge today!
Yes. Teachers can control access to Live Mathletics gaming levels within the RESULTS area of their Teacher Console. By clicking the "Set Levels in Live Mathletics" button, teachers can individually lock out levels of the game for some or all students, ensuring they can focus on those levels that most match their ability.
All ages. The ten individual gaming levels include content from simple addition questions to complex algebra and statistics for Secondary/High School students. Students are matched together based on their personal speed and accuracy scores (regardless of age), so fair and competitive games are assured at all times.
Absolutely. The Live Gaming area within Mathletics (like all parts of the Mathletics resource) are completely safe and secure. While students are matched with others from elsewhere in the world, there is no direct communication and all student details are anonymous. Students are not able to contact others outside of their class directly.