The study of coding and robotics has been making bigger waves in Australian education since Queensland made it a compulsory part of the curriculum for prep to year 10 in late 2015. The use of robots in education is an effective way to bridge the gap between the physical world and the seemingly abstract world of programming. By coding and controlling a robot, students can see a cause and effect relationship and are far more engaged in their learning.

The team at 3P Learning had this in mind when choosing the 2nd prize in the 2016 schools prize draw. One lucky school will win 25 mBot STEM Education Robot Kits!

Simple assembly.

The ideal activity to fit into one lesson, your students can enjoy the hands-on experience of assembling, programming and endlessly reprogramming their very own robots. The robot is simple to assemble, taking approximately 10 minutes, which means more time for your class to spend on programming and getting creative!

mBot STEM robot
mBlock graphical programming for the robot

Graphical Programming.

Drag-and-drop graphical programming software, mBlock was developed based on Scratch 2.0. It provides a quick way to learn programming, control the robot, and realise multiple functions from the robot. Tony Zimbardi from St Brigid’s School designed a lesson around students building a maze and programming their mBots to navigate through it.

“Students used mBlock software to program the mBot to go through their maze. Students found the colour coordinated ‘Code Blocks’ easy to format. They used many skills through this process such as problem solving, numeracy and team collaboration skills.”

Check out the video below to see the mBot in action!

Learn more about the 2016 Prize Draw here.