2016

WORKSHOP OUTLINES

WORKSHOP 1

Beyond Relevance & Real World: Stronger Strategies for Engaging Students in Challenging Mathematics

Dan Meyer

Speaker bio >

We try to engage students in difficult mathematics through real world examples, relevance, and examples of math in the world of jobs. These often fail us, leaving students even more disengaged than they were originally.

We’ll look at research from mathematicians and cognitive scientists and discuss strategies for engaging students by developing the question, creating intellectual need, and teaching in three acts. Teachers will leave the session with a website full of strategies and resources.

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WORKSHOP 2

Mindful Leadership

Brendan Spillane

Speaker bio >

Leaders grow leaders. Effective leaders are self-aware and marked by a capacity to empower those they influence to achieve their potential. This workshop will focus on understanding the kind of habits that allow both leaders and the people they work with to focus on optimal professional performance. Participants at this Workshop will work to identify a key leverage action or sequence of actions to make their leadership more generative.

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WORKSHOP 3

Games for impact and how to leverage them

Bron Stuckey

Speaker bio >

An examination of games and what it means for them to have impact. Either in the play of the game or how the teacher frames it in the curriculum/classroom. We will play and observe play in several games from a selection and look at a few curriculum implementations of some of these. As a group we will generate a list of local area and global ways for students to have an impact on their world. Then groups will carry out a research phase to identify games or that could support this impact. Projects will be shared back to the group and recorded for all to use beyond the workshop.

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WORKSHOP 4

The Digital Technologies Curriculum – so what now?

Chris Harte

Speaker bio >

The Digital Technologies Curriculum offers a number of wonderful opportunities and challenges for teachers and learners alike. In this workshop, we will look at some of the standards expected at the end of primary school and the start of secondary school and start designing some fantastic sequences of learning. We will look at creating algorithms, coding in Scratch, learning Python in Code Academy and some fantastic unplugged activities for those times you do not have one-to-one technology. This workshop will include a personal pathway with permission to play and fail, so whether you are brand new to the idea of computational thinking or have had a bit of a go at coding, come along, see the resources and explore the cross-curricular opportunities the Digital Technologies Curriculum offers.

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WORKSHOP 5

Mapping content area literacy demands across the year levels

Maryanne Pearce

Speaker bio >

This session will begin with a brief overview of the research regarding the importance of teaching discipline specific discourses found in non- fiction reading and writing. Current literacy research confirms the importance of planning specific literacy foci rather than a reliance on generic literacy skills. Unique literacy demands are explored in greater detail in the group task. Key knowledge demands (the academic content) and literacy skills development (reading, writing, academic vocabulary and expert thinking) are outlined explicitly in the new Australian Curriculum.

The overview will include a discussion on appropriate assessments to benchmark and measure student learning progress. Participants will actively work on school level reading texts using a variety of research based routines that scaffold complex text for all readers to build essential knowledge and develop particular literacy skills including vocabulary, top level text patterns, and text features.

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WORKSHOP 6

Starting and Finishing Fights with the Desmos Graphing Calculator

Dan Meyer

Speaker bio >

In the most effective and interesting learning, teachers attempt to create an itch before helping students learn to scratch it. We’ll look at the free Desmos graphing calculator and activity builder, tools built for creating those cycles of controversy and consensus, and learn how to use them in our algebra instruction.

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WORKSHOP 7

Crucial Workplace Conversations

Brendan Spillane

Speaker bio >

A workshop to explore the dynamics of ‘hard to have’ conversations with practical suggestions for personal action.

It has been said that ‘an organisation is as strong as its conversation’ and this applies equally well at the level of systems, organisations, teams and even in leadership sub-units. Simply put, people who don’t talk to each other well don’t work with each other well.

While many people intuitively understand this, actually taking action to raise the quality of their daily interactions with others can seem to be more difficult than it needs be, particularly when the conversation is emotionally charged.

Participants in this workshop will better understand both the dynamics of three typical ‘hard to have’ conversations and develop some appropriate options to develop their skills in this area.

Register now

WORKSHOP 8

Makerspaces – retinkering learning

Zeina Chalich

Speaker bio >

A Makerspace is a virtual and physical space that serves as a community hub for the Maker Movement in education. An innovative and non-structured environment where learners can connect, create, collaborate, share, and explore the elements of STEAM  (science, technology, engineering, art and maths) through experiential play. Learning in a makerspace is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things. It overlaps with the natural inclinations of children and the power of learning by doing. By embracing the lessons of the Maker Movement, educators can revamp the best student-centered teaching practices to engage learners of all ages in any space.

During this session participants will:

  • learn how to design makerspace learning experiences and spaces in a primary school setting within any budget
  • explore relevant Australian curriculum links and examples of makerspace integration across a range of key learning areas
  • Engage in hands-on making activities using a range of high and low tech tools
Register now

WORKSHOP 9

Making Learning Visible with the SOLO Taxonomy

Chris Harte

Speaker bio >

In this workshop, we will look at how to develop summative assessment tasks which can be used as formative learning opportunities. The SOLO Taxonomy (Structure of Observed Learning Outcomes – John Biggs) is a cognitive model which helps us to assess the quantity of knowledge and quality of understanding displayed by any learner in any given assessment. In this workshop, we will use the SOLO taxonomy as the framework to describe progress and inform feedback and feedforward. This is a hands-on workshop where you will start to design assessment tasks with milestones in the form of a SOLO rubric and you will design “moving-on” advice which will help learners to use the rubric for a summative task as a formative guide to improving their knowledge and skills.

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WORKSHOP 10

Developing Vocabulary: From Research to Practice

Maryanne Pearce

Speaker bio >

This session will begin with an overview of the research regarding the critical importance of teaching vocabulary and providing rich experiences for all learners. Vocabulary knowledge is important in reading and writing because the oral and written use of words promotes comprehension, thinking and communication in different modes. The session will examine evidence based research on effective literacy and learning processes including their application across the curriculum. The workshop will include ways that teachers can identify vocabulary to teach and a range of assessment options from which to draw and specifically related to the need for fine-grained assessment in key areas.

 

The group task will focus on current vocabulary practices and the development of strong language foundations and experiences for all learners, every day, in every lesson. Primary teachers will consider the importance of phonological awareness, phonics, receptive vocabulary, letter sound knowledge, fluency and comprehension. Secondary teachers will examine current intervention practices and daily opportunities that support vocabulary enrichment across domains.

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WORKSHOP 11

Math Curriculum Makeover

Dan Meyer

Speaker bio >

Our textbooks often contain interesting questions that the nature of text and paper has compressed and made dis-interesting. We will explore strategies for taking the unengaging bits from our textbooks and transform them using research-based strategies for student engagement.

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WORKSHOP 12

Where to start in a gameful redesign of curriculum

Bron Stuckey

Speaker bio >

This workshop involves individuals and/or teams identifying an area to revamp, given several sets of signals. Whole room chooses one area of the curriculum to work on. Use empathy mapping to articulate the pain points in the current teaching from the student perspective. Then using the Gamification Model Canvas work through a high level plan for the redesign in a gameful way (using either gamification, game design or game-based learning) Work through the canvas and several rounds of group feedback. End by discussing the diversity and efficacy of each method presented and how to take them further in the the classroom. * Both instruments are made available for teachers to use back in their schools with curriculum teams.

Register now

WORKSHOP 13

Makerspaces – retinkering learning

Zeina Chalich

Speaker bio >

A Makerspace is a virtual and physical space that serves as a community hub for the Maker Movement in education. An innovative and non-structured environment where learners can connect, create, collaborate, share, and explore the elements of STEAM  (science, technology, engineering, art and maths) through experiential play. Learning in a makerspace is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things. It overlaps with the natural inclinations of children and the power of learning by doing. By embracing the lessons of the Maker Movement, educators can revamp the best student-centered teaching practices to engage learners of all ages in any space.

During this session participants will:

  • learn how to design makerspace learning experiences and spaces in a primary school setting within any budget
  • explore relevant Australian curriculum links and examples of makerspace integration across a range of key learning areas
  • Engage in hands-on making activities using a range of high and low tech tools
Register now

WORKSHOP 14

Google apps for Education

Chris Harte

Speaker bio >

Google Apps for Education is so much more than a technology platform. With this free web based technology, we can truly enhance collaboration, creativity and learning all within the single eco-system. One log-on and infinite possibilities. This workshop will take you through the basics and the more advanced uses Google Apps in a hands-on exploratory fashion. If you have never heard of Google Apps or use it every day, there will be something here for you. We will particularly focus on the use of the core Drive Apps; Docs, Sheets, Forms and Slides to design a lesson sequence including elements of formative and summative assessment. This is a hands-on workshop and it will work best if you have either a Google Apps for Education account or at least, a Gmail account.

Register now

WORKSHOP 15

Developing Reading Comprehension Skills in Every Student

Maryanne Pearce

Speaker bio >

This session will focus on the current reading research with a focus on developing the major comprehension skills and cognitive processes. The reading strategies are an important teaching foci and are aligned to the Australian Curriculum from years 3 -8. This foci includes vocabulary development, phonemic awareness, comparing text structures and features, understanding writers’ craft, and the building of critical thinking skills. We will examine effective independent reading programs that develop agency, engagement, and are proven to narrow the achievement gap between low performing students and proficient readers. The presenter will model some approaches, and the session includes film of teachers’ conducting reading conferences and teaching comprehension strategies that can be adapted to suit the range of readers and age groups. This session will enable teachers and leaders to build their capacity to implement the full cycle of reading assessments, analysis and monitoring of students’ reading progress, identification of reading goals, and a selection of instructional approaches to teach specific reading strategies.

Register now

WORKSHOP 16

Beyond the Grade – Appropriate for all teachers

Dan Haesler

Speaker bio >

“Is this on the test?”
“What’s this out of Miss?”
“What did I get Sir?”

These three questions are omnipresent in classrooms around the country. Learning is only worthwhile or measurable by a number, letter or ability to match an outcome descriptor.

By reducing the ‘meaning’ of learning to these three questions, too many of our most able students create an artificial ceiling; whilst many of our less able students, see an unsurmountable challenge.

In this workshop, we’ll take a deep dive into various platforms that allow for students to derive a greater sense of meaning and purpose from the work they are undertaking.

Whether it’s by using technology to engage with an authentic audience or to advocate for change, or by exploring how – aside from all the social benefits – service learning can enable students to engage with the curriculum. Using case studies, Dan will demonstrate what schools are already doing in this space to engage their learners, and provide a starting point for teachers to explore in their own contexts.

All participants will receive an online resource with further self directed learning opportunities to share in their school.

Register now

WORKSHOP 17

Crucial Workplace Conversations

Brendan Spillane

Speaker bio >

A workshop to explore the dynamics of ‘hard to have’ conversations with practical suggestions for personal action.

It has been said that ‘an organisation is as strong as its conversation’ and this applies equally well at the level of systems, organisations, teams and even in leadership sub-units. Simply put, people who don’t talk to each other well don’t work with each other well.

While many people intuitively understand this, actually taking action to raise the quality of their daily interactions with others can seem to be more difficult than it needs be, particularly when the conversation is emotionally charged.

Participants in this workshop will better understand both the dynamics of three typical ‘hard to have’ conversations and develop some appropriate options to develop their skills in this area.

Register now

WORKSHOP 18

Games, Narrative, Quests Missions and Badges

Bron Stuckey

Speaker bio >

This workshop is specifically focused on gamification design. Learn how to apply these game atoms to build a game inspired program for your class. In this workshop we tear apart our assumptions about learning and engagement and re-invent a problematic aspect of our curriculum in a game inspired way. We examine game inspired (gamified) learning spaces and extract the game atoms evident in them to generate a list of options to employ. Then using the Gamification Model Canvas work through a high level plan for the redesign in a gameful way of a problematic curriculum area (using gamification and the game atoms identified) Work through the canvas and several rounds of group feedback. Then present game inspired plans to the group for review. All plans are share online for group to access.

Register now

WORKSHOP 19

Elemental Learning Design

Chris Harte

Speaker bio >

This workshop will explore the use of the Elemental Learning Model (based on the Accelerated Learning model by Alistair Smith) to design highly engaging and challenging learning. This model distills the elements of teaching and learning which ensure a deep level of understanding and learner efficacy and independence. This workshop will help you design learning which enhances the knowledge set, skillset, toolset and mindset of your learners.

This workshop is hands-on and you are asked to bring along an idea for a lesson that you would like to develop. By the end of the workshop, you will have a detailed, resourced lesson plan which contains all of the key elements of great learning design.

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WORKSHOP 20

Digital Writing Across the Content Areas

Maryanne Pearce

Speaker bio >

Reading, writing and construction of multimodal texts are an Australian Curriculum priority. This session will focus on the current writing research with a focus on developing a range of writing skills in different text types and for different purposes and audiences using accessible PC and tablet digital media. We will view student work and understand the learning processes and strategies that effectively engage even the most reluctant writers. The presenter will model some writing approaches that can be adapted to suit a range of age groups. This session will enable teachers and leaders to build their capacity to implement a range of writing assessments, the analysis and monitoring of students’ writing progress, identification of writing goals, and a selection of instructional approaches to teach writing from notes to published product.

Register now

WORKSHOP 21

Every Teacher Teaches

Dan Haesler

Speaker bio >

In this workshop, we’ll explore the symbiotic relationship of wellbeing, engagement and student outcomes.

In particular teachers will be encouraged to reflect on how their school addresses five key areas that promote student wellbeing in learning communities.

  1. Safe School Environment
  2. School Connectedness
  3. Learning Engagement
  4. Social & Emotional Learning
  5. Whole School Approaches

We’ll take a particularly close look at why we should – and strategies to – enhance school connectedness and learning engagement. Examining our approaches to student voice, teacher/student relationships, as well as students’ sense of autonomy, mastery and purpose, teachers will recognise the areas in which their school excels whilst also develop ideas to enhance their approaches further.

All participants will receive an online resource with further self directed learning opportunities to share in their school.

Register now

WORKSHOP 22

Math is Power not Punishment

Dan Meyer

Speaker bio >

We often offer students shortcuts, strategies, and skills before students understand their origin, their value, and the millions of hours of work they’ve saved mathematicians throughout history. We’ll look at techniques for putting students in a position to need these challenging skills so they feel like power, not punishment.

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WORKSHOP 23

Student Game Design for Learning

Bron Stuckey

Speaker bio >

In this workshop participants will engage in using selected game design tools to explore hands on how game design can be used in the curriculum in project based learning, research, knowledge building and assessment practices. Participants will select an area of the curriculum to design a game to teach, explore or assess learning. They will work in pairs to learn a game design tool and then design and create a game (or at least a start to the game). Games will be play tested and feedback given on ways to use this process (not on the gamefulness of the the games themselves) in the curriculum. *It is anticipated teachers will only get started in the game design but will be able to take their products away to work further on. Only free tools will be used for this workshop so that teachers can avail themselves of them later.

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WORKSHOP 24

Speaking with Impact

Brendan Spillane

Speaker bio >

In this Workshop, we will consider how effective communicators manage to be heard above the clamour of our ‘information-noisy’ times.

Workshop participants will have an opportunity to reflect on their own communication practices and likely impact and to examine what works for successful communicators. We will use a variety of sources to examine this.

Each participant should leave with clarity on what works and doesn’t work as well as with a basis for action in improving their own communication when speaking to others.

The workshop will focus mainly on spoken communication to both small and larger groups.

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WORKSHOP 25

Creativity, Problem Solving and Entrepreneurial Thinking

Martin Westwell

Speaker bio >

There’s a lot of talk at the moment about innovation and entrepreneurship. If we dig a little deeper, we might find that the development of entrepreneurial thinking is going on all the time and is what we are developing through the Early Years Learning Framework, the Australian Curriculum and our Senior Secondary curricula. Even NAPLAN questions demand some entrepreneurial thinking. So what is it? How is it different to creative thinking and how do we develop in our students. With examples from teachers’ practice, particularly in numeracy and science, we’ll explore how their unexpected entrepreneurial thinking changed the way their students think.

Register now