
2016
CONFERENCE PROGRAM
08:30am | Arrival tea/coffee/registration | ||||
09:00am – 10:00am |
Changing the Nature of Challenge |
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10:00am – 10:20am | Morning tea | ||||
10:20am – 12:20pm |
Beyond the Grade Crucial Workplace Conversations Games, Narrative, Quests Missions and Badges Elemental Learning Design Digital Writing Across the Content Areas |
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12:20pm – 01:00pm | Lunch | ||||
01:00pm – 03:00pm |
Every Teacher Teaches Wellbeing Math is Power not Punishment Student Game Design for Learning Speaking with Impact Creativity, problem solving and entrepreneurial thinking |
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03:00pm – 04:00pm | Closing drinks | ||||

2016
WORKSHOP PROGRAM
Beyond Relevance & Real World: Stronger Strategies for Engaging Students in Challenging Maths
Dan Meyer
Starting and Finishing Fights with the Desmos Graphing Calculator
Dan Meyer
The Maths Curriculum Makeover
Dan Meyer
Beyond the Grade
Dan Haesler
Every Teacher Teaches Wellbeing
Dan Haesler
Mindful Leadership
Brendan Spillane
Crucial Workplace Conversations
Brendan Spillane
Where to start in a gameful redesign of curriculum
Bron Stuckey
Crucial Workplace Conversations
Brendan Spillane
Math is Power not Punishment
Dan Meyer
Games for impact and how to leverage them: Game based learning
Bron Stuckey
Makerspaces – retinkering learning
Zeina Chalich
Makerspaces – retinkering learning
Zeina Chalich
Games, Narrative, Quests Missions and Badges
Bron Stuckey
Student Game Design for Learning
Bron Stuckey
The Digital Technologies Curriculum – so what now?
Chris Harte
Making Learning Visible with the SOLO Taxonomy
Chris Harte
Google apps for Education
Chris Harte
Elemental Learning Design
Chris Harte
Speaking with Impact
Brendan Spillane
Mapping content area literacy demands across the year levels
Maryanne Pearce
Developing Vocabulary: From Research to Practice
Maryanne Pearce
Developing Reading Comprehension Skills in Every Student
Maryanne Pearce
Digital Writing Across the Content Areas
Maryanne Pearce
Creativity, problem solving and entrepreneurial thinking
Martin Westwell